

"People make interpretations, and there’s nothing worse than when the one responsible comes out and says, 'This is what I mean.' I don’t want to hear what the director was trying to do, other than watch the film that they made, because that’s what they’re giving to people." "It happens in other media, doesn’t it?" he says. Mervik admits he has a definitive, canonical backstory for the character, but refuses to reveal it, instead revelling in the mysteries that have kept player's postulating ever since. Head to the Little Nightmares Subreddit, and you'll find dozens of fan theories about The Lady, a ghostly Geisha figure who poses one final obstacle in Six's hellish getaway gauntlet. These aren’t completely of another world. That’s this real moment of humanity that anyone who works that hard can relate to – any chance you can get to have a smoke or any kind of break, you’ll take it.

"The moment I love with the Chefs is when one of them is outside having a ciggie. And there was something about it that really spoke well about the stuff that’s under the surface." "It was just too much! I don’t know who to blame for that one, but it really got to me. "The thing that always bothered me about them was the scratching under the facial skin," says Mervik. The culinary twins who prepare the banquet for The Maw's visitors are a wretched display of gnarled flesh and muscular wheezing, their peculiar mannerisms often leaving much to the imagination about their true nature. Mervik describes Little Nightmares' mid-point villains as the game's "most literal interpretation of greed and consumption", and he's not wrong.
